avorion damage types. So here's a lil petition to remove the damage penalty from auto-targeting turrets. avorion damage types

 
 So here's a lil petition to remove the damage penalty from auto-targeting turretsavorion damage types Damage type matters because it dictates if it is good against hull or shields

". Initially it was cutting specific damage types by 95%, later on it was total immunity. Here are some examples of damage on ship surface that could serve as inspiration: Damage per slot and damage type carries into fighters. A Captain is a special type of crew member which allows you to give our ships commands and orders like any other RTS or 4X strategy game. In X4, the focus is on your empire and the galaxy. loabearwolf May 13, 2020 @ 6:55pm. (e. I find it hard to know which weapons to mount on my ship. Weapon rarity and material doesn't automatically mean that the game regards a weapon to be "better" in terms of raw damage. If you try to use "A" ship with a hull repair turret to repair "B" ship, and this "B" ship has shields on, repair turret doesn't work. You can also directly follow the developers @koonschi and @qui_sum. Salvaging was nerfed a few patches back, it was far too effective. Go to avorion r/avorion • by. If ship into asteroid, you might be able to create a hammer->anvil effect, where the target is both crushed by you and being slammed into the asteroid. Obviously there are different types with different characteristics, but when comparing two weapons of the same type it can get confusing. 2. So, against target with 1M shield and 1M hull time to kill would be higher than 190s + 16s = 206 seconds. I have a question about damage types. Changes include a rework of galaxy generation, weapons, combat, progression, spawn. But I. 4. r/avorion • 4 yr. Neither appear to be selected from the input. 3. So, the repair system has some serious flaws. 0! We left out the changes that only affected beta-versions, and are listing everything that is important for players that played 1. Similarly, 2 x Iron turret plus 1 x Xanion turret has a 67% chance of an Iron result and 33% of Xanion. 4 and shield damage of 5. #8. All rights reserved. Tracking button doesn't work. Torpedoes are sold at Equipment Docks within the Naonite Reaches or further towards the center of the galaxy. 75 thinking it wouldnt be so bad, but its real bad. Mining and salvage turrets explicitly do bonus damage to lower-tier rock/hull and are penalized against higher tier hull/rock. Researching Basics. , possibly depending on the tech level difference between the factory and the turret used. Auto turrets are any non-point defense weapons that have been designated as autofire by you in the ship interface. The chart provides a visual reference for. In X4, the focus is on your empire and the galaxy. The hexadecimal table where one is to enter the code just says "A B". Many of the stunning ailments can be made to go through armor with the Torturer trait, if you want to have a lockdown setter. 8. a few ships) into the Rifts. The configuration for your Avorion server is controlled by the settings in the file server. Then stack combat fighters with a good balance of plasma, lightning, and R-salvage for lulz. loabearwolf May 13, 2020 @ 6:55pm. The Mobile Energy Lab fights with Lightning and Tesla turrets and has an overwhelmingly high damage output (often millions of damage per second) compared to other bosses. At least one of the two hanger openings cannot be obstructed or the fighters cannot be deployed. 8)、补充·让舰船批量挖矿(版本1. Make these from turret factories that you create near the center of the galaxy. Desc: Provides set of server-side commands for use of administrators and players. Automated. (e. I am currently writing an update of my Custom Turret Builder mod. If I look at the weapon attributes, I get damage of 5. Well taking damage can and will knock off individual parts, hard damage like collision effects the total health pool more, which can lead to instant death in some cases (Even without your ship blowing up). Total immunity is quite another. I also see that the hull damage multiplier is 1. When you claim an asteroid you can turn it into a certain time, like a coal mine or something. 4 and shield damage of 5. It has the same featureset as v 1. I am utterly convinced that altering turret stats based on size would dramatically improve Avorion's gameplay. You can get unique weapon drops from boss enemies. The follow list got all ship sorted in fleet and slot groups. I am currently writing an update of my Custom Turret Builder mod. If I look at the weapon attributes, I get damage of 5. Encounter damage on the slot varies from 1 to 15000, depending on the level of tech and the material of the gun. Torpedoes are classified by two different attributes: the warhead and the body. Wreckages can be created by the. "All" turret techs increase the number of both pew-pew, and mining/salvage turrets. Any other asteroid is either empty or is mineable by itself, you can't interact with them. The faster you ram something the more damage it will do, so try the velocity bypass upgrade. Captains are a special type of crew member that provide unique bonuses to their ships, enable operations, and unlock the ability to use map commands with their captained ships. Operations can be ordered for ships commanded by a Captain from the Galaxy Map. So it deals 1/8th the normal amount of damage if the shields are up. Rockets seem to roll higher than beam and plasma and bolt. Carbon extractors are a low tech factory. Mining lasers will deal more damage to materials that are lower tier than their own. Pirates are a group of factions that regularly raid any sector and will have a hostile relations towards all other factions. There's no individual turret or weapon type which does tolerable work in only 4-6 six slots. 4 Trinium 3. 5 Xanion 3. Turrets are used for combat or mining. Avorion > Suggestions > Topic Details. 44. Posted March 6, 2018. If you want exactness, plasmatic lightning is very effective as a shield dropper. The mini-bosses sound like fun too. 0 and the shield damage multiplier is 1. Pretty standard stuff for games. 4. I. Avorion - Avorium - Unobtainum - Legendary. Keep an eye out for Railguns with shield penetration especially. Why are some ships immune to a damage type, and then more appear as you destroy them. The difference between with/without is huge once they level up. Posted September 7, 2021. I have a question about damage types. They use defensive weapon slots, indicated by. 4. Forget the ECM sorry i mentioned it. This file is normally found in the folders /galaxies/avorion_galaxy. The point was more along the lines of the person who suggested the cloaking mechanic, unless small ships are given some kind of advantage, whether it be speed, maneuverability, weapon avoidance or something that only a small ship can utilize then they are basically just neutered large ships and will never last in a fight. Good plasma with high extra shield damage, for knocking down shields quickly. 4. Mining is the process of obtaining materials from asteroids. (e. For each turret in Avorion, there is a corresponding fighter type. Tier 0, Tier 1, and Tier 2 Captains are commonly found at stations and can be hired like other. 3 rads/s and tends to lean towards high HP, high DPS, and long range builds. Close the inventory menu, select the blueprint of the turret you wish to compare, and buff the stats of the blueprint as desired. Jack_Miron. Means that this railgun has 5256 dps per slot vs shield and up to 60041 dps per slot vs hull (often less). Let's say I generate a Laser turret with damage of 5. Also, NPC ships in Avorion are insanely slow compared to pretty much any player-made ship, even if the player's ship is heavy and they're not using boost or stacking sliced thrusters. 0. ago. You might want to have a few different damage types with your fighters in case you encounter enemies resistant to a particular type. I have to account for potentially millions of dps coming my way, hundreds of thousands of which might be punch through the shields, so that really only leaves me one style of gameplay/ship to do; Big, sluggish ships with shield reinforcers and boosters, and regularly boosting for 5 mins for shield regen. 4 and shield damage of 5. I also see that the hull damage multiplier is 1. Rail guns and lightening guns are long range, slow firing, hit scan weapons with cool downs. - Every resource except Avorion may be generated at any coordinate in the galaxy. Avorion Share Your Creations Browse the collection of community-built stations, battleships, cruisers and carriers and submit your own creations for others to enjoy!. This stops weapons from constantly firing, affecting your damage per second. 30s repair restriction no longer applies when the damage was self-inflicted . At close range is Laser very good to. It's a lot more about the war than the battle, so to speak, where killing a few pirates probably isn't going to make much difference, but taking the same time to build a few mining ships or a station can potentially become a huge. 0 and the shield damage multiplier is 1. Welcome to LD7's Avorion Beta 2. 4. Hey everyone! These are the final patch notes for update 2. Not all of this applies to everything you fight, but long story short: even before the damage multiplier changes, you're already dealing with a bigger number of beefier, more damage. Good shields and a good scanner means you can trawl about looking for one with data. Salvaging lasers will look for wreckages. At best, it can suggest the size/type of the turret intended to be placed on those mounts, but you can place a tiny PDC into a massive artillery turret mount, and it will look like massive artillery operating as tiny PDC. NOTE: The server. 0 and the shield damage multiplier is 1. Resistance Ships Yes, Immune No. 947 MB. Manoeuvrability, velocity and acceleration: body type. The types of stations can be determined by the scripts that the stations use for their routines. Realistically there’s no reason not to spam your ship full of those rockets with a seeker mod. . Armor is heavy, will slow you down, but quite durable and stops the block penetration of railgun shots, which otherwise punch through all blocks in their line of travel, dealing damage to each. There's only so much that you personally have to do, but most of it can be handled by the AI. Salvaging turrets and modules is random and can also be done with normal weapons, does not depend on anything. The six outer plates 10% each. 4 and shield damage of 5. There are 7 types of resources in Avorion. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. Not really no. "Armed" turret techs increase the number of armed/offensive/pew-pew turrets you can have. Lightening guns are a bit inaccurate, but have massive single hit damage to shields. If I look at the weapon attributes, I get damage of 5. If holding an object works, then you could also grab an asteroid and use it as a ramming tool. In resource rich areas efficiency will not matter as much as how quickly you can gather the material. ago HelicopteroDeAtaque Which raits can each weapon have? Is there some kind of table that explains which traits can each weapon have? For example: Missiles: · Seeker · Independent targeting · Physical damage · Anti-matter damage ·. I have a question about damage types. I am currently writing an update of my Custom Turret Builder mod. 4. Posted March 6, 2018. I have a question about damage types. Fixed that one and also launchers warhead stuff was getting wonky if it had a damage buff fixed that too and a bit more balancing on tesla and laser so those are not 7k dps at max anymore or minus at lowest. 3. : core health has to be 40% of the total. 6 Ogonite 3. The problem is that even if you do have a secondary armament on your ship that provides a second damage type, it. Use big armor pieces since damage upon destruction depends on block hp. The asteroids where the resources are inside the asteroid are just regular mineable asteroids. Select a ship and then one of the operation icons to get started. 7) with the rest contributing dps. I also see that the hull damage multiplier is 1. But I. I stacked the ship with men. However I think you need to drag and drop to move from launcher to storage. Travel operation time does take into account hyperspace jump range. "Hardcore" motherships and dreadnoughts are the most dangures enemys ;). Avorion features procedurally generated space ships and stations. Gates are immune to all damage, and cannot be destroyed even if the player goes to war with the owner. The material of a block can also affect blocks, such as the energy generated by Generators, the power of Shield Generators, or. I'm gonna try launching Avorion again and monitor my GPU temps and see what I find. The four types of controlled substances are Dangerous, Suspicious, Stolen, and Illegal . Wait for the cooldown timer, then enter the Main factory to configure it like so -. Good work aeohrta. Each individual sub-munition doesn't do as much damage as the main torpedo, but all sub-munitions striking the target will do approximately 50%. Fight epic space battles, explore, mine, trade, wage wars and build your own empire to save your galaxy from being torn apart by an unknown enemy. This is done with a mining laser. Max all available stats and you should end up with a rocket turret that has seeker shots and 30k+ range. Most enemies take one shot to kill. Instead, you only need to use a turret of the corresponding type of fighter you want to create. Turret Control Subsystems are installable Subsystems that increase the amount of turrets a craft can use. For Illegal goods, there are only three: Morn Drugs, Acron Drugs, and Slaves. Except for maybe 10 wings of 12x avorion salvage fighters :D. ago. Maybe shape the front of your ship as a bowl lined with force turrets. Blow it up, salvage it, and you'll get ~500 - 2000 data. I don't mind resistance, but immune no. They might suck as a shipboard weapon, but. as this directly effects the mining rate (all mining lasers have a 20000% damage bonus on rock)-Bonuses on the laser. Difficulty isn't high enough to really experiment with the different types yet, being on the outer edge of the galaxy still. Some status effects bleed through even if you have subspace protection and request that you have a hull made of particular types of material or above. But I. -The damage output on the laser. at first i thought blue is awesome. then as they fall down the side of the ship, as i pass, i time my shot and fire 5 torpedoes directly into them at point blank. I understand the rationale behind having them, it's so that not every ship is only armed with one type of weapon, but it just isn't a fun system to deal with. What is the base damage multiplier for damage types being 'super effective' against shields/hull? For example if I use antimatter damage against a ship's hull, is it just double damage or something else. Brewery. played for hours on hours on hours. Go to avorion r/avorion. in as many areas as I could handle over 2 years of development. Then, as unsatisfying as they are to look at and use, lightning turrets usually have the highest effective DPS. Armor blocks is a main physical defense for the ships and other space structures. Types. Open the Turret Factory – Build Turrets menu as outlined in the Basic Turret Crafting section. Damage * RoF * (shooting time / (shooting time + cooling time)) Should be the proper way to calculate dps. ie if two turrets are the same type, tech level and rarity but different materials then on average the one made out of the better material will do better dps. They require a Torpedo Storage block on a ship to function. They require a Torpedo Storage block on a ship to function. Missile turret overhaul such that the projectiles launched are: - fast, with some significant acceleration, potentially constant acceleration until their max range. With this design, as soon as you lose a plate, you die. Zandy man Jul 21, 2021 @ 1:21am. Check processors - not just specs but how they're registering and how much heat. 1) to assign them to group 1. 0. They can also be created by destroying only parts of a ship. 1 Iron 3. I have a question about damage types. These relations, as of now, cannot be changed via diplomacy. There is much, much more that has happened and as always the devil is in the details!Pages in category "Bosses" The following 11 pages are in this category, out of 11 total. The beta branch is for testing experimental changes and for finding and fixing errors. Shields are lighter, and regen, but cost power, don't protect against collisions, and weapon generation RNG will sometimes slip in a % to penetrate. 4, hull damage of 5. A random efficiency based on which laser dealt the damage last. Damage and/or fire rate are also decreased in relation to overheating (so a weapon that overheats half the time will make a fighter based on half the damage, so the DPS is the same since fighters never. He drops the XSTN-III module which is needed to access the center of the galaxy. Posted July 29, 2020. Have a look on the data about your ship while laying out its functions. The chart typically includes a legend that describes the various types of hazardous materials and the criteria used to classify them. 0. But I. from the weakest to the strongest. If I look at the weapon attributes, I get damage of 5. 31. Is the fact that one is avorion make it better? like mining turrets? that reduce damage on higher resources? Basically what i am asking is, is the DPS the only thing that matters or the. Turrets in Auto-Mode will choose their targets based on their type: Mining lasers will look for asteroids with resources. Posted . So an Avorion engine the same dimensions of an iron engine will have much greater hp and a slightly better mass to thrust ratio. I have however seen faction ships with 120k omicron, but merely 30k hull and shield, there other ships were far more balanced. I've found a 2x2x0. Still even then you can brute force through it with end game weapons and/or a couple squads of fighters with plasma/antimatter. - Sector size increased to about 250kmTo demonstrate, I made a small freighter out of avorion, and then changed most of the blocks to trinium. Trinium stats. 4. Stats Hull damage: warhead type × rarity (+25% additively for each tier above common) × sector the torpedo is found in. . 0). So burning 3 turrets is a 60% chance, and 5 is a 100% chance. You can also do this from launcher to launcher. Most of the action revolves around where you are, and usually you get attacked the most. 4, hull damage of 5. But I. Avorion is the only game i know of which calculates damage. Let's say I generate a Laser turret with damage of 5. Hey everyone! These are the final patch notes for update 2. Mostly stolen, but take it to a smuggler's. 1 (and a big one) ) Is there a mod that shows a turrets *ACTUAL* DPS? As in, factoring in how many slots it uses as well as fire time and cool down? I ask this because it's actually infuriating to find an exotic turret, get excited at it's big DPS number, only to realize it's a 3 slot turret with 10 seconds of fire and 20. Change language. Note: this article is under construction and the information may be incomplete. Have a look on the data about your ship while laying out its functions. I am currently writing an update of my Custom Turret Builder mod. Enemies start having natural damage resistances sooner and have them much more often Enemy natural damage resistance, when applied, is bigger, and you actually end up with enemies that are entirely immune to specific damage types A certain boss with a death beam attack turns faster as the difficulty goes up My suggestion would be to add masks of different types of damage to the blocks, that vary in number/type/density with how low in HP that particular block is. 1 - Enemy Variations, Damage Types & Hyperspace - Steam News. There is no "best" torpedo. Ore mines, aluminium mines, and Zinc Mines make the easiest profit. I need more torpedo defense. Lightening guns are a bit inaccurate, but have massive single hit damage to shields. Per page: 15 30 50. 1) Increase damage by simply increasing ship size (and therefore slots for turret controllers) and lots of ok-ish (3-4k omicron) weapons 2) keep looking for better. All trademarks are property of their respective owners in the US and other countries. Showing 1 - 13 of 13 comments. A good chunk on credits wouldn't be unfair for this training as fleet warfare is usually mid-late game and the players would have the credits to spend anyways, Examples: Captain: Adrian. Rarity: Rare. The key things to look for in my opinion is the bonus traits, Merchants try and get the ones that reduce the time is takes to do missions, aswell as market expert to maximise profit. This extractor is reliant on food to reduce into carbon, each one is designed for a carbon source. Posted May 25, 2020. There are three types of turrets: Mining Laser, Combat Laser, and Chaingun. Shields are lighter, and regen, but cost power, don't protect against collisions, and weapon generation RNG will sometimes slip in a % to penetrate. It will only activate when you talk to it while a XSTN-K module is installed, otherwise it will be unresponsive and mostly invulnerable. 1. 1- I made two stations with lots of assembly blocks and hangars so they could produce fighters. Now it should upgrade all the armor blocks to ogonite, while preserving their colour. I jumped sectors and damage worked fine, came back still 0 damage. But in that game you only have 'ammo' and 'supplies'. 0. However, when the random number is. I've shot plasma and ion torpedoes, which are good against shields, on them and they didn't do a lot. Works for all turret types, but not for fixed weapons (coaxial). A Salvaging Laser can be found by destroying other Ships or by buying one from an equipment station or merchant. Keep holding shift and do this several times until you have a queue of several iterations. 2. I am currently writing an update of my Custom Turret Builder mod. The server software is used to host multiplayer games. They cost a LOT (10 mill to 50 mill) - so probably a mid game or early alliance game effort. 0. Avorion 1. to put this into actual numbers, your ship may only need 50% more time to kill the enemy fleet than it takes the enemy fleet to kill your escort ship. It's about 30M per factory, and you're looking for insane damage turrets - ones that hit 50-60K per slot. In a turret factory you can produce turrets. This article will help new players build their first ship. 0. Either too far away or literally nothing. lua is extended to add a new generator function for the new turret type and some specifics. These files are created during the initial. I am currently writing an update of my Custom Turret Builder mod. But I. There are three types of turrets: Mining Laser, Combat Laser, and Chaingun. So what I do is multiply damage by fire rate. m. If you've played Avorion for awhile, there's one or two turrets that just make you want to go "Wow, I'd really like more than just one of those. and tweaks to ship building, AI, economy, flight model, with RTS/TPP. 1. This was the first I've seen of these. Let's say I generate a Laser turret with damage of 5. 0, since fighter range is limited to 3. Each block type – hull, thrusters, crew quarters, cargo hold, etc - can be stretched and moulded and clipped on almost wherever-you-want. Red in Color. According to game. So burning 3 turrets is a 60% chance, and 5 is a 100% chance. Ofcourse much better damage with some of them. See moreBasically, damage is damage and type doesn't matter, unless it's hitting something for which it does matter. /public [value] indicate if the server should allow other players to join. Lasers fitting into this category can be tricky to get. A ship that is large enough to have all 15 slots unlocked with as many high level Avorion turrets as say ten slots will allow, lets say around 25 turrets, with that you could easily breach 100k Omicron damage, you might even hit 200k not sure, Health and shields by this point have also become stupidly powerful, to the point where nothing is a. 4. I am currently writing an update of my Custom Turret Builder mod. I can get a 300+ dps single slot laser turret pretty easily. 0. Ahem. They're both 1000DPS. Avorion will feature procedurally generated space ships and stations. Every Turret produced at a turret factory also has different traits. This looked really promising for awhile - but going from Exceptional to Exotic seems to reach a damage cap. Just remember that ramming is better used to displace and disorient enemy ships rather than as a main damage source. I also see that the hull damage multiplier is 1. To each their own, of course, but just so you know. If I look at the weapon attributes, I get damage of 5. Avorion is considered the pinnacle of materials, providing massive performance increases and durability for anything built out of it, aside from heavy armor. dohbob • 5 hr. The Holy Grail turret is a high damage 1-slot pulse cannon with bonus hull damage and a high shield penetration chance. 4. 0 and the shield damage multiplier is 1. 1) Increase damage by simply increasing ship size (and therefore slots for turret controllers) and lots of ok-ish (3-4k omicron) weapons. The highest efficiency (84. 0 and the shield damage multiplier is 1. The same applies to things like poison, shocked, stunned, burned, etc. Contains inter alia: /sethome, /price, /inventory and /crew. Doesn't really matter with 2. I also see that the hull damage multiplier is 1. building a station before them is useless as the stations buying don't buy in big enough quantities to be profitable. I also see that the hull damage multiplier is 1. I have a question about damage types. 0. Many enemies may drop them as well, and the quality of these turrets scale. Go to that location (can be found via mission. Spawn Utility Extension - No Immunities. The formula for "radial distance" is the square root. Avorion Admin commands [Cheat mode]. I have a question about damage types. I have a question about damage types. Avorion > General Discussions > Topic Details. Members. The damage value is increased by 200x against asteroids.